2024 SVG Esports Production Summit

Full Program

(All times are in Pacific Time Zone)

9:45 a.m.: Registration Opens

10:25 – 10:30 a.m.: Welcoming Remarks
Presented by:
Dave Van Hoy
, Advanced Systems Group (ASG), President
Jason Dachman
, SVG, Editorial Director, U.S.​; SVG Esports Production Summit Program Director

10:30 – 10:50 a.m.: The Future of the Esports Industry: Where Are We Heading and Where Have We Been?
Live esports tournaments have rapidly evolved from niche streams to major global broadcasts, pushing the boundaries of technology and creativity along the way. At the same time, a market correction in the industry has created sizable challenges over the past two years. Industry icon Wim Stocks takes the stage to discuss how the industry has transformed over the years and where it’s headed next.
Moderator: Jason Dachman, SVG, Editorial Director, U.S.​; SVG Esports Production Summit Program Director
Speaker: Wim Stocks, Frequency Advisors, Chief Commercial & Corporate Development Officer

10:50 – 11:15 a.m.: Opening Keynote Session: Behind the Scenes at Riot Games’ State-of-the-Art Seattle Remote Broadcast Center
Get an inside look at Riot Games’ second Remote Broadcast Center, which recently opened just south of Seattle. Powered by AWS, the 70,000-square foot production space joins Riot’s first RBC in Dublin to offer an efficient new approach to live global production where broadcast feeds from live esports competitions happening around the world can be sent to the RBCs where content is produced, broadcast, and distributed in multiple languages to esports fans. Riot leadership offers a behind-the-scenes look in Seattle and discusses how the RBC model prepares its esports-production team for the future.
Speaker: Allyson Gormley, Riot Games, Global Operations Director, Esports Broadcast & Production – Remote Broadcast Center powered by AWS

11:15 a.m. – 12:00 p.m.: Networking Break in Exhibit Area

12:00 – 12:40 p.m.: Inside the Control Room: Tips and Tech for a Successful Esports Production
How are esports event organizers and producers leveraging the latest technologies and storytelling tools to create highly engaging live broadcasts? Production and engineering leaders discuss the emerging technologies that are shaping the esports broadcasting landscape, including the latest cameras and lenses, audio and comms, AI and automation, AR and virtual production, and real-time data and stats integration, and much more.
Moderator: Jeff Jacobs, NEP Group, SVP and Head of Production
Panelists:
Evan Cervantes
, Lux Machina, Director of Business Development
Randell (Guru) Hammond, Esports Engine, Director, Broadcast Engineering
Bryce Kongvold, Snapback Productions, Principal and CTO
George Rudaj, OS Studios, Senior Technical Producer
Lucas Wilson, Advanced Systems Group (ASG), Business Development

12:40 – 12:55 p.m.: Chess.com + ASG – 18 Months of Live Cloud Productions
Join Mike Buetsch of Chess.com, and Claudia Souza of ASG as they discuss strategies, and lessons learned using software-defined workflows for live production. Hear how Chess.com’s production team aces the player and fan experience.
Presenters:
Mike Buetsch
, Chess.com, Director of Broadcast Engineering & Production
Claudia Souza, Advanced Systems Group (ASG), Chief Cloud Officer

12:55 – 1:45 p.m.: Networking Lunch

1:45 – 2:25 p.m.: Esports Production on a Budget: Creating High-Quality Broadcasts Without Breaking the Bank
In the world of esports, delivering a high-quality broadcast doesn’t necessarily have to be synonymous with high costs. With the right strategies and tools, it’s possible to produce professional-level broadcasts without overspending. Industry veterans offer best practices in optimizing workflows and maximizing resources, share practical tips on where to invest and where to save, and provide tips on how to identify cost-effective tools and technology.
Moderator: Ryan Thompson, Esports Engine, Co-Founder and Chief Production Officer
Panelists:
Corey Dunn, OpTic Gaming & Esports Stadium Arlington, Executive Director
Andrew Lane, EFG / ESL FACEIT Group, Senior Director, Production North America
Paul McAniff, Canon, Senior Technical Specialist
Lydia Pendergrass, OS Studios, Senior Manager of Broadcast Production
Keith Vidger, Panasonic Connect, Engineering Manager

2:25 – 2:55 p.m.: The Influencer Impact: Bridging Communities and Content in Esports Broadcasts
The integration of influencers into esports broadcasts has transformed the way audiences engage with content, blurring the lines between traditional broadcasting and social media. Incorporating influencers has proven to drive viewer engagement to expanding audience reach for live esports coverage. Learn how influencers can enhance the viewer experience through live commentary, behind-the-scenes content, and fan interaction, as well as how to balance influencer-driven content with traditional broadcast elements.
Moderator: Samantha Gabay, SVG, Social Media and Digital Content Manager
Panelists:
Austy Champion, Allied Esports and HyperX Arena, Brand Manager
Ethan Spencer, OS Studios, Executive Producer and Director of Broadcast

2:55 – 3:40 p.m.: Networking Break in Exhibit Area

3:40 – 4:20 p.m.: Bridging the Gap: How Esports Event Organizers and Broadcast Teams Can Collaborate in Harmony
Esports event producers are often tasked with creating two shows at once: an event with the pomp and circumstance of a high-end concert at the venue and a live broadcast with the look and feel of a competitive sporting event streaming to fans around the world. This requires seamless collaboration between the event organizers and broadcast teams, yet aligning their goals and workflows can be challenging. Learn how these two groups — or more often than not, one group handling both tasks — can work together to synchronize their vision, communication, and execution.
Moderator: Jason Dachman, SVG, Editorial Director, U.S.​; SVG Esports Production Summit Program Director
Panelists:
Heather “sapphiRe” Garozzo
, Raidiant, Founder and Freelance Producer/Observer Director
Guillermo Parga
, ESL FACEIT Group, Senior Director, Event and Festival Operations
Ethan Spencer, OS Studios, Executive Producer and Director of Broadcast
Ryan Thompson, Esports Engine, Co-Founder and Chief Production Officer

4:20 – 5:00 p.m.: Breaking Down Production Barriers: The Cloud, REMI and the Future of Remote Production in Esports
Although the esports-production industry was well ahead of the REMI curve over the past decade, the demand for efficient and flexible production solutions has led to even more remote and cloud-based productions today. This panel will explore how REMI and the cloud provide greater efficiency, cost-effectiveness, and adaptability.
Moderator: Andrew Lane, EFG / ESL FACEIT Group, Senior Director, Production North America
Panelists:
Mike Buetsch
, Chess.com, Director of Broadcast Engineering & Production
Jake Tejada, Deloitte Consulting, Media Engineer
Michael Ulaky, Riot Games, Engineer in Charge, Riot Games Seattle Remote Broadcast Center powered by AWS
JD Wu, Tata Communications / The Switch, Production and Gaming Lead

5:00 – 6:00 p.m.: Networking Reception in Exhibit Area

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